STEP BY STEP FOR ROUND 1
TV: 400.000 - 600.000
Internet: 300.000 - 450.000
Magazine: 500.000 - 750.000
Public
Relation
PB
Exp. Ratio will be the same as the Advertising.
Manufacturing
Workers: 80
SCU: 25.000 + 5.000 (or 2.000)
PLAN TO SELL
Adventure 25.000 - 28.000 x $2100 - $2.200
Responsiveness
Current Employee:
Increase your Employee according to need of your SCU and Production, But not
very high because it Increase your Idle Time.
Current Plant Size:
Increase the plant size up to double in 1- 3 rollover its help in 3-6 rollover
for new segment to increase capacity
Process
Batch Size: Increase
the Batch size by minimum 200 in every rollover Its control your Idle Time as
well as decrease your Expenses. For Round 1 use 400
Set Up Time Reduction:
It will Decrease the Time Of Setting Up your Plants. For Round 1, use 300.000
Supplier Relation:
Help You to Reduce to Raw material inventory Stock Out. For Round 1, use
350.000
Raw Material In. W.
Out: The Inventory Period You Want To hold With you If it is perfect it
increase your production and reduce the Ram material Out and you don't have to
pay extra for the Inventory Keep with you, On the Other hand it's vice versa.
For Round 1, use 3 Weeks
BS: 400
SUT: 300.000
SR: 350.000
RM: 3 weeks
Quality
Average Salary: It's
not should be too much, just near by 23.000 or increase it by 500 – 1.000 every
year. For Round 1 use $26.000
Training: it decreases
the servicing of you product and increase the quality of your product, It
should be average 40. For Round 1 use 45 then increase to 50-55 and keep 60 for
later rounds.
Preventative
maintenance: to reduce the plant crashes and increase production. For Round 1
use 600.000
Quality System
Technology: Its increase your Product Quality and useful to increase your sale.
For Round 1 use 600.000
Inspection: Inspect
charges to inspect the quality of your Final product increase the Quality of
your product and you have to pay less for service of the product under warranty
for your customers. For Round 1 use 18%
AS: $26.000
Training: 45 (50 - 55 -
60)
PM: 600.000
QST: 600.000
Inspection: 18%
Distribution
You have to decide the
Extra support and the Retail margin that you want to give to your Distributors
for selling your cycles.
Should spend more than
your competitor but also not very high because it Decrease you profitability.
Bike Shop: spend for
Round 1, use 200.000 and 51%
Department Store: for
Round 1 spend 500.000 and 36%
Branding
For 1 to 3 Rollover
you have to invest high on your Brand to Increase your Brand awareness.
Use 1.000.000 for
round 1, then increase to 2.000.000, and keep 3.000.000 for all rounds
D&D (KEY TO WIN)
Develop a new project
for Adventurer: Style 52/ Tech 54
Or Develop a new project for Commuters:
Develop a new project for Leisure: Style 52/
Tech 11
NOTE, AGAIN:
Do not just use suggested
numbers
Need to look at report
and set numbers/decisions better than competitors
Finance
Equity: Buyback your
Equity from the Second Rollover onward in installment it help you to increase
your SHV.
Debt: Pay debt in
Installment Second Rollover Onward to increase SHV.
Investors Relation:
Pay little Bit More but Not too much to make good Relation with Investors It
Increase your SHV A lot. For Round 1, use 300.000 - 400.000
------
Estimated results for Round
1
Note in advance:
This is long term
strategy game with 8 rounds.
Round 1-2-3 for
investment, new products development, promo and sales
Therefore, round 1-2-3
will have good sales but low net profit
Lead the game all
rounds 4-8 with top sales and profit.
- SHV: $ 14.31 - $17 / $12
- Retail Sales: $
35 million - 43 M / 32M
- Profit After Tax: $ 500K - 3.2M / $620K
- Cash: $
6.5 million - $10 M
- Wholesales Sales: $ 18.3 million - $22M
- SCU: 25.000 (utilization: 77%)
- Product: 1
(Development new products: 1-2)
------
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Email: mbasimbikes@gmail.com
Blog: mbabikes2012.blogspot.com
STEP BY STEP FOR ROUND 2 (2020)
BSC
SHV $ 17
Retail sales $ 43 M
Profit after tax $ 3.2 M
Cash $ 10 M
Wholesales $ 22 M
SCU 25.000 (Utilization: 77%)
Market summary
Leisure not sold yet
Adventure sold 19.000 ($ 2200/ 1750)
Market
Information
Adventure 38.000 --- 43.000 (+ about 13%) No
inventory
Leisure 42.000 (+ 7%) Start selling from Round 2
Product summary
Adventure 19.000 --- 22.000 x 1.0 --- 22.000
SCU
Leisure 21.000 --- 26.000 x 0.2 --- 5.000 SCU
Total needed: 27.000 SCU --- need about 90 workers
Should add 30% 8.000 SCU for next rounds
Production
Adventure 22.000 - 30.000 x $2.200
Ads 480.000 - 360.000 - 600.000 (or increase 50%)
Leisure 25.000 - 50.000 x $ 400 - $420
Ads 300.000 – 240.000 – 180.000 (or increase 50%)
OR
Commuters 50.000 - 100.000 x $ 340
Ads 1000.000 – 400.000 – 200.000 (or increase 50%)
SCU 42.000
+ 8.000
80 + 40 Workers
Process 480 – 360.000 – 400.000 – 3 weeks
Quality 27.000
– 50 – 720K – 720K –19%
D&B 240K
(78/120) – 52/55%
800K (116/300) – 38/40%
D&D New Adventure 54/57
D&D (KEY TO WIN)
Develop a new project for Adventurer: Style 52/ Tech 54
Or Develop a new project for Commuters: Develop a new project for Leisure: Style 52/ Tech 11
Or Develop a new Race and Kids
Dividends 0
PR 500K
Estimated
Cash $ 46M
Results
for Round 2
SHV $27
Retail Sales $ 71 M
Profit After Tax $ 9.7 M
------
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Blog: mbabikes2012.blogspot.com
STEP BY STEP FOR ROUND 3 (2021)
Round 3 (2021)
BSC
SHV $ 27
Retail sales $ 71 M
Profit after tax $ 9.7 M
Cash $ 21 M
Wholesales $ 37 M
SCU 34.000 (Utilization: 67%)
Market summary
Leisure sold 31.000 (loss: 10.000) $
420/ 400
Adventure sold 26.000 (loss: 4.000) $ 2200/
1775
Market
Information
Adventure 58.000 --- 74.000 (+ 13%)
Leisure 58.000 --- 63.000 (+ 7%)
Product summary
Adventure 30.000 --- 34.000 x 0.66 --- 24.000
SCU
Leisure 40.000 --- 43.000 x 0.19 ---
8.000 SCU
Total needed: 32.000 SCU
Should add 30% 9.000 SCU for next rounds
Production
Adventure 30.000 - 50.000 x $2.200
Ads 600.000 - 430.000 - 720.000 (or increase 50%)
Leisure 50.000 - 70.000 x $ 400 - $420
Ads 360.000 – 280.000 – 220.000 (or increase 50%)
OR
Commuters 50.000 - 100.000 x $ 340
Ads 1000.000 – 400.000 – 200.000 (or increase 50%)
SCU 32.000
+ 9.000 SCU
120 + 20 Workers
Process 580 – 430.000 – 500.000
Quality 28.000
– 55 – 860K – 860K – 20%
D&B 280K
(101/120) – 53/55%
1000K (179/300) – 38/40%
D&D New Adventure 56/58
D&D (KEY TO WIN)
Develop a new project for Adventurer: Style 52/ Tech 54
Or Develop a new project for Commuters: Develop a new project for Leisure: Style 52/ Tech 11
Or Develop a new Race and Kids
Dividends no
PR 600K
Estimated
Cash $ 36M
Results
for Round 3
SHV $ 41
Retail Sales $ 106 M
Profit After Tax $ 16 M
------
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Email: mbasimbikes@gmail.com
Blog: mbabikes2012.blogspot.com
STEP BY STEP FOR ROUND 4 (2022)
Round 4 (2022)
BSC
SHV $ 41
Retail sales $ 106 M
Profit after tax $ 16.4 M
Cash $ 39 M
Wholesales $ 54 M
SCU 43.000 (Utilization: 83%)
Market summary
Leisure sold 33.000/27.000 ($ 400/
375)
Adventure sold 44.000/20.000 ($ 2100/ 1800)
Market
Information
Adventure 65.000 --- 73.000 (+ 13%) No inventory
Leisure 60.000 --- 64.000 (+ 7%) Inventory:
3.000
Product summary
Adventure 44.000 --- 50.000 x 0.66 --- 35.000
SCU
Leisure 33.000 --- 36.000 x 0.19 ---
6.000 SCU
Total needed: 41.000 SCU
Should add 20% 10.000 SCU for next rounds
Production
Leisure 36.000 x $ 390
Ads 430.000 - 360.000 - 270.000
Production
Adventure 50.000 - 65.000 x $2.200 ($2150)
Ads 720.000 -550.000 - 860.000 (or increase 50%) (100% for PR)
Leisure 40.000 - 70.000 x $ 400 - $420
Ads 430.000 – 360.000 – 260.000 (or increase 50%) (50% for PR)
Commuters 50.000 - 86.000 x $ 390
Ads 1200.000 – 480.000 – 240.000 (or increase 50%) (50% for PR)
Race 20.000 - 26.000 x $ 4.900
Ads 120.000 – 500.000 – 720.000 (or increase 50%) (150% for PR)
Kids 45.000 - 50.000 x $ 440
Ads 1000.000 – 300.000 – 300.000 (or increase 50%) (50% for PR)
SCU 41.000
+ 10.000
140 + 30 Workers
Process 720 – 520.000 – 600.000 (3
weeks)
Quality 29.000
– 60 – 1000K – 1000K – 20%
D&B 250K
(120/120) – 54/55%
1500K (277/300) – 39/40%
D&D New Adventure 57/60
Dividends 2.000K – 1800K - 200/824
PR 600K
Estimated
Cash $ 52M
SHV $ 61
Retail
Sales $ 140 M
Profit
After Tax $ 22.7 M
------
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Email: mbasimbikes@gmail.com
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STEP BY STEP FOR ROUND 5 (2023)
Round 5 (2023)
BSC
SHV $ 61
Retail sales $ 140 M
Profit after tax $ 22.7 M
Cash $ 60 M
Wholesales $ 70 M
SCU 55.000 (Utilization:
86%)
Products 2
Market summary
Leisure sold 45.000 / 29.000 ($ 390/
370)
Adventure sold 58.000 / 20.000 ($ 2100/
1800)
Market
Information
Adventure 78.000 --- 88.000 (+ 13%) No inventory
Leisure 74.000 --- 80.000 (+ 7%) No Inventory
Product summary
Adventure 58.000 --- 66.000 x 0.67 --- 46.000
SCU
Leisure 45.000 --- 49.000 x 0.19 ---
10.000 SCU
Total needed: 56.000 SCU --- Workers: 150 –
190 Workers
Should add 20% 10.000 SCU for next rounds
Production
Adventure 60.000 - 80.000 x $2.200 ($2150)
Leisure 50.000 - 70.000 x $ 400 - $420
Commuters 15.000 - 30.000 x $ 390 ($330)
Race 8.000 - 9.000 x $ 4.900
Kids 80.000 - 90.000 x $ 450
SCU 55.000
+ 10.000
170 + 20 workers
Manufacturing
Process 860 – 600K – 720K
Quality 30.000
– 60 – 1200K – 1200K – 20%
D&B 360K
(120/120) – 55/55% (MAX)
1500K (299/300) – 40/40%
D&D New Adventure 59/62
Finance 5.000 – 300/1.400
PR 600K
Estimated
Cash $ 74 M
Results
for Round 5
SHV $ 83 / 20
Retail Sales $ 162 / 48
Profit After Tax $ 25 / 2
------
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Email: mbasimbikes@gmail.com
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STEP BY STEP FOR ROUND 6 (2024)
Round 6 (2024)
BSC
SHV $ 65 M
Retail sales $ 139 M
Profit after tax $ 20 M
Cash $ 62 M
Wholesales $ 68 M
SCU 52.000 (Utilization: 87%)
Products 2
Market summary
Leisure sold 33.000 (loss: 5.000) ($ 400/
365 – should lower price)
Adventure sold 57.000 (loss: 7.800) ($ 2200/ 1800 – should keep going)
Market
Information
Adventure 89.000 --- 100.000 (+ 12%) No
inventory
Leisure 79.000 --- 85.000 (+ 8%) No
Inventory
Product summary
Adventure 65.000 --- 73.000 x 0.69 --- 50.000
SCU
Leisure 38.000 --- 42.000 x 0.19 ---
7.800 SCU
Total needed: 58.000 SCU --- Workers: 150 – 200
Should add 20% 10.000 or 12.000 SCU for next rounds
Production
Adventure 60.000 - 80.000 x $2.200 ($2150)
Leisure 50.000 - 70.000 x $ 400 - $420
Commuters 15.000 - 30.000 x $330
Race 8.000 - 9.000 x $ 4.300
Kids 80.000 - 90.000 x $ 450
SCU 58.000
+ 10.000 (or 12.000)
Manufacturing
Process 1000 – 720 K – 860 K
Quality 31.000
– 60 – 1500K – 1500K – 20%
D&B 360K
(120/120) – 55/55% (MAX)
1800K (295/300) – 40/40%
Finance: Buy back stocks $3.000.000 (or
$5.000.000)
D&D New Adventure Project (if needed)
Dividends 500/ 1480
PR 800K
Estimated
Cash $ 76 M
------
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Email: mbasimbikes@gmail.com
Blog: mbabikes2012.blogspot.com
STEP BY STEP FOR ROUND 7 (2025)
Round 7 (2025)
BSC
SHV $ 91 M
Retail sales $ 171 M
Profit after tax $ 26 M
Cash $ 78 M
Wholesales $ 83 M
SCU 64.000 (Utilization: 88%)
Products 2
Market summary
Leisure sold 34.000 / 49.000 ($ 400/ 360 – should lower price)
Adventure sold 71.000 / 29.0000 ($ 2200/ 1750 – should keep going)
Market
Information
Adventure 101.000 --- 114.000 (+ 13%) No
inventory
Leisure 84.000 --- 90.000 (+7%) No
Inventory
Product summary
Adventure 72.000 --- 81.000 x 0.69 --- 56.000
SCU
Leisure 34.000 --- 37.000 x 0.19 ---
7.400 SCU
Total needed: 64.000 SCU --- Workers: 160 – 220
Should add 20% 10.000 or 12.000 SCU for next rounds
Production
Adventure 55.000 x $2.200 ($2150)
Leisure 70.000 x $ 400 - $420
Commuters 100.000 x $ 330
Workers 180 + 20
SCU 68.000
+ 12.000
Manufacturing
Process 1200 – 860 K – 1000 K
Quality 32.000
– 60 – 1800K – 1800K – 20%
D&B 360K
(120/120) – 55/55% (MAX)
1800K (300/300) – 40/40% (MAX)
Finance: Buy back stocks $3.000.000 (or
$5.000.000)
D&D New Adventure Project (if needed)
Dividends 600/ 1600
PR 1000K
Estimated
Cash $ 96 M
------
FREE SUPPORT FOR ROUND 1 AND 2
Email: mbasimbikes@gmail.com
Blog: mbabikes2012.blogspot.com
STEP BY STEP FOR ROUND 8 (2026)
Round 8 (2025)
BSC
SHV $ 126 M --- $ 185
Retail sales $ 194 M --- $ 223 M
Profit after tax $ 28 M --- 34 M
Cash $ 96 M
Wholesales $ 126 M
SCU 75.000 (Utilization: 89%)
Products 2
Market summary
Leisure sold 41.000 / 47.000 ($ 400/ 360 – should lower price)
Adventure sold 80.000 / 32.0000 ($ 2200/ 1750 – should keep going)
Market
Information
Adventure 114.000 --- 128.000 (+ 13%) 2.000
inventory
Leisure 89.000 --- 95.000 (+7%) 640
Inventory
Product summary
Adventure 80.000 --- 90.000 x 0.71 --- 64.000
SCU
Leisure 41.000 --- 45.000 x 0.19 ---
9.000 SCU
Total needed: 73.000 SCU --- Workers: 200 -
240
Should add 20% 12.000 or 14.000 SCU for next rounds
Production
Adventure 45.000 x $2.200 ($2150)
Leisure 66.000 x $ 400 - $420
Commuters 100.000 x $ 330
Workers 200 + 40
SCU 80.000
+ 12.000 (or 10.000)
Manufacturing
Process 1500 – 1000 K – 1200 K – 3
weeks
Quality 33.000
– 60 – 2100K – 2100K – 20%
D&B 360K
(120/120) – 55/55% (MAX)
1800K (300/300) – 40/40% (MAX)
Finance: Buy back stocks 20.000.000
D&D New Adventure Project (if needed)
Dividends 1000
PR 3000K
Estimated
Cash $ 98 M
------
FREE SUPPORT FOR ROUND 1 AND 2
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Why Shareholder Value (SHV) is Important in the Simulation
MikesBikes Simulation often have 8 rounds of critical business decisions. Importantly, the goal of learners is to enrich its shareholders by providing a return on their investment in your company.
That is, the success of one’s company is measured in terms of the amount of Shareholder Value (SHV) in comparison to its competitors in the finance simulation game.
How can we increase your shareholder value?
How SHV relates to Sales, Profit, market share, stock prices, dividends.
We can:
- Improve profit, selling more, gaining higher sales and profit.
- Always minimize shareholder investment
- Ensure you keep your debts as low as possible
- Remember to pay your dividends
- Can invest in rounds 1-2-3
- Pay back in rounds 4-8.
As a competitor, keep in mind that profitability is the only way to enable win over your competitors.
Again, profit is the key to win. Then sales and market share.
The most important key to win is to maximize profits.
Focus on revenues through sales and minimizing overall costs.
We can increase sales or revenues through:
- Optimizing your retail prices but in a competitive manner.
- Increasing production of your company
- Introducing new products into the market
- Attracting new customers through competitive marketing strategies
- Higher promo and sales
- Better distribution.
Avoid these mistakes
- Do not read all the reports
- Do not look at sales and inventory
- Do not know the details of production cost
- Do not know how to reduce production and operational costs.
- Do not have a plan for 8 rounds before start
- Do not know how to reduce your costs through decreasing inventory
- Do not know how to lower the prime cost of your products
- Do now know how to check plan profit.
- Over spend on promo and sales.
- Focus on less profit products.
We can win if we check all above mistakes and avoid that.
Strategies for Improving your Shareholder Value
Consider the below five tricks and your company’s SHV will surprise you.
1. Perform a situational analysis
Through the situational analysis, you can learn why your Shareholder Value has been dropping.
Assess the degree at which your competitors’ decisions are affecting your results and why the consumer preference is not favoring your decisions in MikesBikes simulation.
Go back to the market information report, market summary, and the industry Benchmark Report to have a better idea of what to do in the finance simulation game.
Check the sales
Check the profit
Check the inventory
Check the prices
Check the cost of production
New products can double sales and profit in next 2 rounds
2. Focus on efficiency
Your returns should speak for itself.
Therefore, ensure each functional decision yields a profit to your company.
Strictly, your overall costs should NOT exceed 30% of your wholesale revenues.
Ensure your spending is sensible when conducting product development, distribution, and production.
3. Seek guidance from manuals, tips and videos
Every time you make a bad decision, seek help from learning materials provided in the website.
Take your time to watch MikesBikes tutorial and read to understand all the player manuals too.
Better still, we have an experienced and ready to help team that will prove helpful when you encounter difficulties in improving your SHV in the MikesBikes simulation.
4. Seek a cash injection in early rounds
Business is all about making risks.
Do not be afraid to borrow cash when dealing with tough situations in your company in the finance simulation game.
Make sure you do not reach the insolvent stage.
However, your instructor should guide your borrowing.
5. Go for other goals
No situation is impossible.
That is, if you find yourself not in a position of improving your SHV, you can develop new and easy to achieve objectives.
Importantly, is to raise your profitability, which in turn reflects in your company Shareholder Value.
Add new products
Promo and Sales strongly
Gain good sales and profit
Take care of each product in each segment
Key Decision for each Round
1: Sales and Marketing
The first step you are required to take is to market your bicycles in MikesBikes.
Pricing is most important for each product.
After setting reasonable prices for your products, you need to proceed to creating product awareness through advertising and public relations (PR).
Advertising and Sales is important to compete.
We need to refer back to market summary, product summary, and market information before making any marketing decisions.
Again, the above reports are most important.
Study all the reports to understand how different products react to different marketing decisions.
If competitors have high sensitivity to advertising or low sensitivity to product public relation.
Therefore, we also need to balance cost with profit, will need to plan properly to avoid overspending which may hurt your business financially when you finally reach the third and fourth years.
The trick is to understand how your product reacts to marketing and you will be good to rollover to the next decision period year.
2: Distribution and Branding
Just like when in the real business world, we are allowed a platform to distribute and brand your products to reach more customers.
First, the distribution will depend on the type of bike you are selling.
For example, if you are selling Mountain bikes then you will need to distribute your bikes to nearby sports and discount shops.
On the other hand, if you choose to invest your money in the production of Road bikes then in distribution remember to include bikes shops in your distribution budget.
Precisely, study shopping habits of the customers you are to sell your products to.
For instance, the chart below is helpful when studying shopping habits of your customer.
Second, through branding we will get to increase the awareness of your company, which will greatly help when launching a new product into the market.
3: Operations and Finance (DEBT)
We make manufacturing decisions based on control factory capacity, efficiency, and quality.
However, importantly, abilities of making financial decisions that entails controlling of long-term debt. The trick here is to refer back to industry benchmark and market summary reports. Stay guided in this decision period because many learners make simple mistakes that hurt their companies in the long run.
Improving sales helps company to record more sales hence more profits that is reflected in SHV.
Increase capacity when expect demand to go high or when launching a new product in the MikesBikes simulation.
Otherwise, sell capacity to boost your revenues even though it may lower the value of your Shareholder Value.
Avoid wastage and increase efficiency. Therefore, have your facts right before navigating to the capacity planner.
Financial management is all about paying back or raising more funds to facilitate your company’s production and operational activities.
Many at times, borrowing in the finance simulation game facilitates large expenditures like increasing factory capacity or product development.
You can only borrow when you expect returns to be impressive. Otherwise, repay your debts in order to raise the value of your Shareholder Value (SHV).
Remember, every business starts with a $1,000,000 debt so do not ignore this step.
Before paying your debts, assess how your company is performing financially by checking your financial health on the Pro Forma reports.
After which, you can rollover to the fourth decision year in the MikesBikes simulation. In case you may get confused, navigate to this area to pay or raise more funds for your company.
4: Product Development and Finance (EQUITY)
Note that issuing shares to the public helps to raise more cash for your company in the in the finance simulation game.
However, it has a negative impact to your shareholder Value.
On the other hand, repurchasing shares from the public tends to be expensive but it has a positive impact to the Shareholder Value of your company because earning per (EPS) share increase.
Similarly, in the dividend decision screen, you are required to issue dividends to your shareholders.
However, you are only to issue dividends when you are sure you have enough profit and cash to cover for all your day-to-day and capital expenses.
Just like when repurchasing shares, issuing dividends is a good idea in that it have a positive impact to your company’s Shareholder Value in the finance simulation game.
QUICK GUIDES 2020 AND WINNING TIPS
Update products
Develop new products (Leisure, Race, Commuters and Kids)
In round 1-2-3 should develop all new 4 products
Check the Perceptual Maps to develop and update products
Set prices
Each segment focus on different selling factors
Invest in distribution for each segment
Calculate Sales forecast (Key to win)
Calculate for Advertising
Advertising cost allocation for each segment
Step 1. Check Market Summary Report to see Sold units and Prices (Key to Win)
Step 2. Check Market Information or Scenario Information for Buying factors
Step 3. Adjust Prices in Products table
Check competitors prices, and adjust every round.
Step 4. How to allocate Advertising
TV
Magazine
Internet
Calculate the total and divide for each channel.
Check the Market Summary report again to increase/adjust total Ad and PR budget.
Check the Scenario Information or Market Information again to find most important factor for each segment.
Internet 1.000.000 is OK to get 40%
TV and Magazine is around 2.000.000 is OK to get 40%
Check to see if Advertising and PR effectiveness to allocate for PR spending
Step 4. How to calculate Sales forecast
Check Product Sales Units (last round)
Check the Segment Growth or demands for next round, from Market Information report.
And also need to check Inventory, in Product Information report
(Factory can adjust up and down 20% from production plan)
Set 2-4 weeks can save inventory cost
Step 5. Check distribution spending
Again, check the buying habit for each product segment
Then decide the spending for each channel.
Spend more for Sport Stores (40%) and Bikes Shops (50%) than Department Stores (10%) for Adventurers segment.
Then also decide margins for each channel.
Step 6. Calculate Manufacturing
Check factory production capacity
or Factory responsiveness
- Increase production capacity SCU
- Increase workers
- Demands
- Check each product required SCU (Scenario Report)
AGAIN, SCENARIO REPORT is very important to make calculation.
Eg. We estimate demands for Adventure next round 28.000
Inventory 2.000
Then we produce 26.000
We will need Number of capacity SCU = 26.000 x 0.9 = 23.400
Also need to check how many SCU a worker can operate
Then we need: 23.400 : 625 or around 310 = 37 or 74 workers
Hire new workers can operate production immediately
Buy new Capacity need 1 year to ready and can start production from next year (not immediately). Therefore, need buying and plan ahead for new products.
Step 7. Check Quality Index and increase
and increase Quality index if needed.
Step 8. Finance decisions
- issue or retire stocks
- get or retire long term loans
Check Finance decisions
and
Check Finance estimates
Note in advance: do not just use the above numbers, need to calculate based on your game each round results.
GOOD LUCK AND SUCCESS!
------
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Email: mbasimbikes@gmail.com
Blog: mbabikes2012.blogspot.com
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MBA Simulation Game - Mikes Bikes
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